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Once I understood what was going on this was a very enjoyable game. I liked the ability to choose which agents to deploy to build your deck for missions and the ability to add cards to the deck of specific agents in particular, cool team building elements there!

  • UI scales perfectly fine when the window is maximized, but at least on my browser, the "Abandon Run" and top part of the UI was cut off in windowed mode
  • I was able to click and drag on the MCI insight bars to raise/lower it (I assume this is purely a visual bug because it did not seem to affect gameplay on the backend)
  • Sound effects were great and really added a lot!
  • Some UI elements could be larger text for accessibility imo, I had difficultly finding the button to remove a deployed agent to swap one out and reading the mission text in particular (I was playing in windowed mode on a browser)
  • Game flow suggestion - mouse hover over a card "selects" it and moves the card forward, then clicking plays the card so the user only has to click once rather than clicking twice on cards each time

Overall very enjoyable and ambitious deckbuilder to tackle in a month, and definitely up my alley! I'd play more if you end up adding to it.

Thank you for playing, glad you enjoyed it! I can't believe I left the MCI Insight bar as interactable but thank you for finding that, should be purely visual! You're also the second person to comment on the dismiss agent button being too small, so I'll definitely be improving on that. I'll also revisit some game flow to see if I can improve on double clicking the cards to play them. Thanks again for playing, and for the feedback!