Thanks for the feedback!
Chufty
Creator of
Recent community posts
solid game, nice pixel art aesthetic and I appreciated how much content there was for a short project. I felt a bit disoriented by the control scheme at first but got used to it. I think WASD controlling your ships direction regardless of what direction the ship is facing confused me, but may just be me.
the two different weapon types was a nice touch for a short game jam project and added some variety to the gameplay.
Once I understood what was going on this was a very enjoyable game. I liked the ability to choose which agents to deploy to build your deck for missions and the ability to add cards to the deck of specific agents in particular, cool team building elements there!
- UI scales perfectly fine when the window is maximized, but at least on my browser, the "Abandon Run" and top part of the UI was cut off in windowed mode
- I was able to click and drag on the MCI insight bars to raise/lower it (I assume this is purely a visual bug because it did not seem to affect gameplay on the backend)
- Sound effects were great and really added a lot!
- Some UI elements could be larger text for accessibility imo, I had difficultly finding the button to remove a deployed agent to swap one out and reading the mission text in particular (I was playing in windowed mode on a browser)
- Game flow suggestion - mouse hover over a card "selects" it and moves the card forward, then clicking plays the card so the user only has to click once rather than clicking twice on cards each time
Overall very enjoyable and ambitious deckbuilder to tackle in a month, and definitely up my alley! I'd play more if you end up adding to it.