- If there's no reason to let go of LMB, why do I have to hold it down the entire time?
- The gun feels unsatisfying due to the ridiculous spread and slow projectiles.
- The health bar (and UI in general) is too small.
- The movement feels sluggish and imprecise with the slow walking speed, automatic wall-jumps, and sinking into the brass.
- Missiles feel incredibly wonky. They turn on a dime and it doesn't seem like you can shoot them down, but half the time they just pass right through you.
- Those machine gun turrets have way too much health.
- 90% of the game is just waiting for the brass to build up.
- Why does the character sometimes float in midair? I noticed it a lot while trying to jump over the boss.
- No idea how you're meant to avoid contact damage/getting shot point-blank by the boss. Only beat it because enemies do fuck-all damage.
The shell casings building up is a neat gimmick, but I don't think it has the longevity to base an entire game around it. It's basically a glorified auto-scroller.