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  • Don't use the same type of UI element for two different things (health bar and ability cooldown).
  • Not a fan of the wave-based gameplay. Why are these people randomly running around? Do they know there's a vampire flying around as a bat killing people? Why do more of them show up after you kill a group?
  • The bat doesn't control anything like a real bat. Bats don't glide, and they don't have to actively think about flapping their wings just like people don't have to think about moving their legs. It also doesn't make any sense to take damage from touching the ground or flying into a wall at low speed. Just look up some videos of bats flying.
Don't use the same type of UI element for two different things (health bar and ability cooldown)

True, it's a lazy meme UI. Down the line I anticipate having multiple abilities so those will probably migrate down to WoW style cooldown icons.

Not a fan of the wave-based gameplay. 

You and me both pal! This isn't my 'grand vision' for the game, it's just the bare minimum to provide a gameplay objective. This is basically the prototype stage at this point. Better (or any) AI is a big future goal.

[Bats] don't have to actively think about flapping their wings just like people don't have to think about moving their legs

This one I gotta push back on. Yes if I'm running on a flat surface then I don't think about moving my legs. But what if I'm running on a trail in the woods? Then I'm making sure I don't trip on roots, I'm stepping over rocks and logs and ruts. It's not 100% of my focus but I have to notice it and adapt. I think that's probably what it's like if a bat is flying and chasing down a bug. So I'll defend having a "flap" button.

But overall I do agree the flying isn't as bat-like as I would like it. I tried to get something more in that vein but it's tough to get the camera right if the player is raising and lowering their elevation like a bat flits around in the sky. Also it was tough to base the acceleration/velocity on flapping action rather than a constant 'forward' velocity. I think it's fun to fly right now but I hope to make it more distinctive in the future.