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(2 edits) (+1)

I like the cute way-zoomed-out perspective, and the little sprites are cute too. 

I feel like the default accuracy on attacks is way too low, I had several times where I missed three or four times in a row, and on a small sample I averaged 50% accuracy. Personally that feels like a bad way to stretch combat, but there may be more that I'm missing (accuracy items etc). I would rather see the miss chance drop, which would truncate combat, and make your character more apparently fragile. When I did die, I was a bit disappointed to lose all progress, but I understand the logic in that I think too. 
Lastly, and most important, I think you need to add something for the player to do idly while moving. Some games allow you to jump for instance, even if it doesn't make you move faster. Adding a hotkey to press to make your character do something idly while moving would be nice, because the movement felt a little uneventful, even just being able to trigger a 2-frame animation on command would fix that I think.
Good work. I played on mute, so I can't comment on any sounds if they are present. 
OH, I also wanted to mention I really like the shadow enemies in the fog, that's a good effect and good value. Also, there was a gap that it looked liked I could fit through but I couldn't, consider closing it or letting the player go through. 

(+1)

> hit vs dodge
My formula for 'hit vs dodge' results 70% chance to hit and 30% chance to dodge with equal hit & dodge values, mob was lucky, invest in Dex

> progress & death
You can open the [Options] menu using [O] or [Esc], click on 'SAVE' to retain your progress

> extra shizz
I'll eventually get to a point where I can add some pizzazz, right now though I'm still on the core gameplay loop

> playing on mute
My game has no sound lol

> fog of war and enemy silhoettes
Glad you liked it :D

> gaps between walls
Yeah, with my current wall tiles it looks like that, but don't let it bother you :)

Thank you for trying out my game.