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Why is the Mouse inverted? Why is there so much Motionblur?

The Camera rotation also has hickups, and the Characters Head likes to jitter around during Animations.

Jumping regularly causes you to clip through the floor a bit instead of going up. Jumping when crouching seems to be the only Thing actually causing you to jump.

Arrows stick to you if you don't shoot them. Arrowspeed is adjusted based on distance/held down Time, so they hover very slowly to the ground when not holding LMB down fully.

Arrow Camera is locked to the Bow position, not the Camera movement, so it jitters like crazy when aiming while walking.

Also why do I have to hold RMB to aim and LMB to charge, why not just lmb? I can't fire without aiming anyway, and I can't think of a Reason I'D want to aim with that Bow without firing it.

Crouching doesn't adjust your Hitbox, so I can't crouch through the low Area in the House.

Camera just moves straight through the Walls.

I can't jump and do Tricks on the Hoverboard?

Hoverboard Controls feel horrid, and trying to ride up the big Ramp caused me to fly out of control into somewhere.

Are you playing the Windows version or Linux version?

I'll comment on some things here:

  • The camera ISN'T inverted, but I've only tested the Windows version.
  • The motion blur is Unity's default post-processing stuff, I'll disable it at some point.
  • The camera is buggy, it's something I'm working on. It's a jerry-rigged nightmare at the minute.
  • I'll look into the jumping problems, that shouldn't be happening.
  • I'm aware of the hit box size while crouching, I'll be fixing that soon.
  • I want to implement tricks for the hoverboard (I have a system in mind from a game jam game I made earlier this year) but the animation system and a few other things are getting in the way.

Thanks for playing, I appreciate feedback.

Windows.

Strange. The camera definitely isn't inverted for me. I'll look into it.

Maybe we just think of inverted Camera as differently.  In the End, just offer the option to flip Direction for it in your Options Menu.