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Are you playing the Windows version or Linux version?

I'll comment on some things here:

  • The camera ISN'T inverted, but I've only tested the Windows version.
  • The motion blur is Unity's default post-processing stuff, I'll disable it at some point.
  • The camera is buggy, it's something I'm working on. It's a jerry-rigged nightmare at the minute.
  • I'll look into the jumping problems, that shouldn't be happening.
  • I'm aware of the hit box size while crouching, I'll be fixing that soon.
  • I want to implement tricks for the hoverboard (I have a system in mind from a game jam game I made earlier this year) but the animation system and a few other things are getting in the way.

Thanks for playing, I appreciate feedback.

Windows.

Strange. The camera definitely isn't inverted for me. I'll look into it.

Maybe we just think of inverted Camera as differently.  In the End, just offer the option to flip Direction for it in your Options Menu.