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I believe I tried this a bunch of demo days ago. I see you have come quite a long way since then. Nice work.

- The combat system scales nicely and it feels like you can create plenty of interesting encounters with it.

- Maybe I misunderstood something in the controls, but I found it strange that in the main menu I could navigate with keyboard but could only accept an option with left mouse button.

- It would be nice to have more visual feedback for the long-hold jump. I couldn't really tell if there was much of a difference between the two.

Hey thanks for playing.

Glad the combat feels good for ya.

I don't think you did. The way it works right now is the accept button is a single button for gamepad as well as KB+M, and up, down, left, and right in menus, is in both as well, so KB+M essentially has an extra control input.

That's fair. I added it to make it so players have more control over their dodge distance as the dodges get longer with leveling. Maybe it'd make more sense to make that more of a thing as they level? I'm sure I could come up with a bigger visual indicator as well.