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Got to wave 6. Flying controls are a bit janky but it was fun to figure them out. My first instinct was to look for an "invert y"option, but in the end I got used to it anyway. Going straight up gets pretty weird, might be related to euler angles instead of quaternions or something (I had this stuff figured out for my filesize jam game but now I forgot).

I know that the endless waves are temporary, but in my opinion even just for a demo you should make so it's not so open ended. You could just set a target number of waves, and when the player gets there show the vampire girl and print "thanks for playing". You can even give an option to continue anyway after that, it's just a way to give an objective and to make the player feel he got something out of his time.

I thought the orbs worked well enough for ui, no complaints there.

I think mipmaps on textures and/or antialiasing would make it look better, but I don't actually know anything about 3D.


Flying controls are a bit janky but it was fun to figure them out. My first instinct was to look for an "invert y"option, but in the end I got used to it anyway. Going straight up gets pretty weird

Was there anything else that made it feel janky besides wanting y inverted or going straight up? Did you use controller, mouse, or keyboard to control?

Going straight up gets pretty weird, might be related to euler angles instead of quaternions or something

There's definitely some parts of the game where I use euler angles in a funky way, off the top of my head the crashing spins and recovering from the crashing spins are using some suspect euler calculations which are not 100% right. But I think flying straight up feeling bad comes down to the camera not knowing where to go and my code not deciding if it wants to flip you over or let you keep going.

I think mipmaps on textures and/or antialiasing would make it look better

Yeah it's super aliased, if you played in browser it's totally horrible. Probably some kind of scaling thing I haven't got a handle on. On Windows I actually like the aliased look because it makes me nostalgic for early 2000s PC games. But I should put my nostalgia aside and figure out how to get some AA at some point.

but I don't actually know anything about 3D.

You and me both pal!

Thanks for playing.

>Was there anything else that made it feel janky besides wanting y inverted or going straight up? Did you use controller, mouse, or keyboard to control?

I started with mouse and I couldn't figure it out at all, then I switched to controller after. The way sharp turns worked was a bit confusing at first but not necessarily bad