Flying controls are a bit janky but it was fun to figure them out. My first instinct was to look for an "invert y"option, but in the end I got used to it anyway. Going straight up gets pretty weird
Was there anything else that made it feel janky besides wanting y inverted or going straight up? Did you use controller, mouse, or keyboard to control?
Going straight up gets pretty weird, might be related to euler angles instead of quaternions or something
There's definitely some parts of the game where I use euler angles in a funky way, off the top of my head the crashing spins and recovering from the crashing spins are using some suspect euler calculations which are not 100% right. But I think flying straight up feeling bad comes down to the camera not knowing where to go and my code not deciding if it wants to flip you over or let you keep going.
I think mipmaps on textures and/or antialiasing would make it look better
Yeah it's super aliased, if you played in browser it's totally horrible. Probably some kind of scaling thing I haven't got a handle on. On Windows I actually like the aliased look because it makes me nostalgic for early 2000s PC games. But I should put my nostalgia aside and figure out how to get some AA at some point.
but I don't actually know anything about 3D.
You and me both pal!
Thanks for playing.