Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

i plan to keep colliders on to avoid physics issues, but it definitely needs tweaking cause it makes movement annoying. The dialogue thing is just a placeholder cause I had an update timing thing where when I bound it to E you got softlocked in convo and I just did the hack fix of swapping input until I have time to fix it.

Thanks for the feedback. The ute controls are fine that's just a skill issue ;)

(+1)

You don't have to turn them off but consider (if you still have the layers for it) having the player controller on its own collider layer and having a collision layer that doesn't collide with that layer (you can set this up in the Unity physics matrix). When you pick up an object shift it over to that player-collideless layer, then shift it back when you set it down. That'll keep the physics but you won't end up with issues.