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Ok. First things first, an advice for a unity developer not using Web Builds. Way more people play web builds, than downloads. So click those build options, and make web builds!

Now for the game. I liked it! Graphics and music was alright. The feedback on getting hit, and hitting enemies was clear. The controls were really good (points for having keyboard and gamepad version) and responsive.

I especially liked the number of different powerups. Each affected the gameplay in a different way, so that's cool!

I'd like to see it more than a wave beat-em-up, with proper levels, different backgrounds, and, dare I say it, a boss at some point!

Also some result screen would be nice. Like "you defeated this many baddies, survived that many waves, collected this many glasses". 

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Thanks for your feedback!

The original plan was to do a target of 10 waves followed by an end screen, and include platforming and tutorials as well. Perhaps even a boss! But there's only so much high quality, smoothly animated art you can make in 2 weeks, unfortunately.
We scrapped platforming and tutorials despite having their assets due to issues in our development/coding part of the game where there were lots of issues with AI. Therefore, we went for a more "well executed, less content" approach.

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Consider a post jam update- what you managed to do was really well executed indeed!