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(1 edit)

Thanks for your feedback!

The original plan was to do a target of 10 waves followed by an end screen, and include platforming and tutorials as well. Perhaps even a boss! But there's only so much high quality, smoothly animated art you can make in 2 weeks, unfortunately.
We scrapped platforming and tutorials despite having their assets due to issues in our development/coding part of the game where there were lots of issues with AI. Therefore, we went for a more "well executed, less content" approach.

(+1)

Consider a post jam update- what you managed to do was really well executed indeed!