Thanks for your feedback!
The original plan was to do a target of 10 waves followed by an end screen, and include platforming and tutorials as well. Perhaps even a boss! But there's only so much high quality, smoothly animated art you can make in 2 weeks, unfortunately.
We scrapped platforming and tutorials despite having their assets due to issues in our development/coding part of the game where there were lots of issues with AI. Therefore, we went for a more "well executed, less content" approach.