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Binding Quickswap to ^ doesn't work, had to use y. And Nav Issues are back. Luckily not in an important Area for now.

And now as I'm finally on a Run for the Demons Weapon she doesn't spawn in lvl3? Rude. 

Some Book just randomly turned invisible in my Inventory until I moved it.

Trying to swap my Gloves when I apparently needed their Stats for something (maybe?) Caused me to flow into -6 Dexterity despite leveling only that, which disallowed the use of anything, including Potions. Or at least it showed Potions as red in Inventory. Could still use them through the Hotbar.

With -6 Dex, -10 Defense and -35 Armor the Game surprisingly did not become noticeable different. I still hit and still take roughly the same Amount of Damage as before. Makes me think any Stat but Damage, Mana and Health doesn't actually matter. Died either Way, run was screwed anyhow, due to not being able to equip anything anymore.

Item dropped through the Wall on the other Side.

Finally got that Demons sword again, without wasting too many Points into int.

On loading, not all Walls that were previously visible disappear, and the Loot-Goblin becomes broken.

Found a Handaxe early on that apparently gives 19-28 Damage, but only increased my damage from 1-1 to 2-11 when equipped. Something seems wrong there. IcePriests are ridiculous.

I'm going to take a break, I'll do some more Runs later today or tomorrow or something, will update this Comment and then continue on afterwards when I do.

Wands seem incredibly overpowered. You are ranged and can kite, so no defense Stat leveling necessary, and you can just pump everything into Int to constantly increase your Damage. This also allows you to constantly learn all Spells, so you can abuse them against Enemies that are resistent to ranged Attacks, like those Priests or the Faceless Ones. Compared to Bows who just don't seem to be able to increase in Damage, and especially to melee, which forces you to get hit, requires you to invest constantly into strength to keep Damage up, and into accuracy to actually hit. And of course into defense and health aswell, so you don't just die, since you will be taking damage in melee, as opposed to wanding. 

oh i missed this bit as well. i'll reply here

>Binding Quickswap to ^ 

curious. i'll investigate. is ^ the alternate to "6" on your keyboard? that's how it is on US boards.

>And now as I'm finally on a Run for the Demons Weapon she doesn't spawn in lvl3? Rude. 

very low chance, only 2-3 people have met her so far. i like random events like this, especially when there are multiple.

>With -6 Dex, -10 Defense and -35 Armor the Game surprisingly did not become noticeable different. I still hit and still take roughly the same Amount of Damage as before. Makes me think any Stat but Damage, Mana and Health doesn't actually matter. Died either Way, run was screwed anyhow, due to not being able to equip anything anymore.

i believe this is caused by autoequipping items from the ground when using a backslot, but i'll need to look further into this

this is a very balanced and playtest ready build, i see :^)

>Wands seem incredibly overpowered. 

they're very good, until the lateer parts when enemies are much quicker and have projectile resistant skills and abilities. i'm trying to have different difficulty curves depending on equipment, but it's easier  said than done

feel free to stop here, it surely must be very frustrating playing such a broken build. i'll hopefully get it patched up and ready for my next submission

(+1)

^ is left of numrow