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(+1)

Trying the regular Version first, if it crashes, I'll switch to low-end. My PC must be too bad then. Began at slightly after 8.00.

I like the new Weapon select Screen instead of Floorstuff. Very neat. Wand and Sword for now, I'll go bow later, I wanna try that fire Crossbow. Also no Despair (yet).

Why is Weaponswapping bound to ö? Thats 3 Keys left of Enter and horrid to reach when one Hand is on the Mouse. It seems to me that initially when unlocking new spellwheel slots my Spellwheel cleared itself, no Idea if that just happened occassionally or all the Time tho, or if it was something else. The Spell I got was through my Wand, so maybe that has to do with it. Also it still says every level increases Slots, but you don't gain a slot per point of Int.

Savegame Button stopped working once I entered Floor 2. Couldn't open the Savescreen anymore.

I really like the new Inventory Graphics backdrops and Stuff.

A special Enemy in the Bossfloor, really?

Its still great that Potions come out of Bookstands. On the same Node, most Books I get are shocking Discharge, is there some issue with random algorithm or is this intended?

After alt-tabbing savescreen worked again and was open for some Reason, tried to enter a name, defaulted to autosave, didn't let me save because that one was already in use, tried a different slot and name, opened Stuckscreen, so apparently I was not in menu-controls I guess? Now it doesn't work again. Great Savesystem, huge improvement from last Time.

Nice Cultist Lore. But why does she have a Hitbox blocking my Projectiles when dead?

Went through a Door, got Stuck. Couldn't move into the Room further, couldn't move back out through the Door, only left and right a tiny bit.

At least Autosave/Load seems to work somewhat I guess. Time to redo a bunch of Stuff. Ran into the same Room, same Issue. Guess everything beyond that Point is off-limits to me.

Killed Vedomot, should've seen it coming, I'm stupid. Found a few more Areas I couldn't walk through on the Way, is your Navmesh not generating Properly? Weapon seems Amazing, shame I can't use it, since I can't move past that Door to continue climbing the Tower. Guess this Run ends here. Hopefully the next one will be better.

This Time focusing on Hitchance early on, since I'm hoping the Weapon will be the same, and if it isn't I still have a Stat useful for any build. Run ended right on Floor 1 this Time, same Navigation(?) Issue. 

Going to retry the low-end Version, maybe that one actually works. Found Grimspike and bloodlust immediately, got excited, died. Realized my old saves carry over, got curious, and turns out, Nav issues are not a Thing apparently in the low-end version, so that worked out and I can continue my first Run. Great? Could confirm that Weapon stays the same tho, so I'm definetly trying a Run with that Monstrosity. Couldn't resist, tried it real quick, 100% going to run with this after this wand one. 

Assuming the Frostpriests are also resistent to magic, this run failed because of the Focus on Wands. Thats fine.

That it crashed my GPU again after starting the next run isn't, but again, thats my trash PC. 

This Time Floor 1 is littered with Golems, and I found a no return Stairs, are both of these intended? Also couldn't interact with the Stairs. And no Well. So my 1 Potion isn't going to get me Far. Tons of Golems in melee focused on early Levels really is tough.

Could place a Manapotion on the 2 right Tiles of a Book, and afterwards when picking up a Healthpotion from my Inventory that one disappeared. Happened only once tho.

Killed Shadowstep from the Sewers before the Boss, now I'm locked into walking slowly. Without Potions and slowwalk, died to Boss. Time for another Run.

This Time I can get into the save menu, select and rename a File, but not confirm the saving. Either overwriting or regular saving.

Binding Quickswap to ^ doesn't work, had to use y. And Nav Issues are back. Luckily not in an important Area for now.

And now as I'm finally on a Run for the Demons Weapon she doesn't spawn in lvl3? Rude. 

Some Book just randomly turned invisible in my Inventory until I moved it.

Trying to swap my Gloves when I apparently needed their Stats for something (maybe?) Caused me to flow into -6 Dexterity despite leveling only that, which disallowed the use of anything, including Potions. Or at least it showed Potions as red in Inventory. Could still use them through the Hotbar.

With -6 Dex, -10 Defense and -35 Armor the Game surprisingly did not become noticeable different. I still hit and still take roughly the same Amount of Damage as before. Makes me think any Stat but Damage, Mana and Health doesn't actually matter. Died either Way, run was screwed anyhow, due to not being able to equip anything anymore.

Item dropped through the Wall on the other Side.

Finally got that Demons sword again, without wasting too many Points into int.

On loading, not all Walls that were previously visible disappear, and the Loot-Goblin becomes broken.

Found a Handaxe early on that apparently gives 19-28 Damage, but only increased my damage from 1-1 to 2-11 when equipped. Something seems wrong there. IcePriests are ridiculous.

I'm going to take a break, I'll do some more Runs later today or tomorrow or something, will update this Comment and then continue on afterwards when I do.

Wands seem incredibly overpowered. You are ranged and can kite, so no defense Stat leveling necessary, and you can just pump everything into Int to constantly increase your Damage. This also allows you to constantly learn all Spells, so you can abuse them against Enemies that are resistent to ranged Attacks, like those Priests or the Faceless Ones. Compared to Bows who just don't seem to be able to increase in Damage, and especially to melee, which forces you to get hit, requires you to invest constantly into strength to keep Damage up, and into accuracy to actually hit. And of course into defense and health aswell, so you don't just die, since you will be taking damage in melee, as opposed to wanding. 

oh i missed this bit as well. i'll reply here

>Binding Quickswap to ^ 

curious. i'll investigate. is ^ the alternate to "6" on your keyboard? that's how it is on US boards.

>And now as I'm finally on a Run for the Demons Weapon she doesn't spawn in lvl3? Rude. 

very low chance, only 2-3 people have met her so far. i like random events like this, especially when there are multiple.

>With -6 Dex, -10 Defense and -35 Armor the Game surprisingly did not become noticeable different. I still hit and still take roughly the same Amount of Damage as before. Makes me think any Stat but Damage, Mana and Health doesn't actually matter. Died either Way, run was screwed anyhow, due to not being able to equip anything anymore.

i believe this is caused by autoequipping items from the ground when using a backslot, but i'll need to look further into this

this is a very balanced and playtest ready build, i see :^)

>Wands seem incredibly overpowered. 

they're very good, until the lateer parts when enemies are much quicker and have projectile resistant skills and abilities. i'm trying to have different difficulty curves depending on equipment, but it's easier  said than done

feel free to stop here, it surely must be very frustrating playing such a broken build. i'll hopefully get it patched up and ready for my next submission

(+1)

^ is left of numrow

good morning, thanks for playing! there's a lot here so i'll tackle them all now

>Weaposwapping

it's bound to "`" on QWERTY boards, which is right next to "1" and "Q". probably different on Ze German Keyboards, but you're right that it can easily become inconvenient for non-US keyboard owners.

>The Spell I got was through my Wand, so maybe that has to do with it. Also it still says every level increases Slots, but you don't gain a slot per point of Int.

yes, i posted about this a few times. since the weapon gives you the spell access, when you stow the weapon on your back you lose access. the issue here is if you swap back to the wand, the spell isn't re-selected. i'll add that in the future.

>Savegame Button stopped working once I entered Floor 2. Couldn't open the Savescreen anymore.

Saving is awful and I wouldn't wish it upon any man

>A special Enemy in the Bossfloor, really?

I think Bloodguard has been there since DD 46 or so? it's been a while

> is there some issue with random algorithm or is this intended?

pure random, just unlucky rolls. better than getting all Slow books

> Great Savesystem, huge improvement from last Time.

sorry

>Nice Cultist Lore. But why does she have a Hitbox blocking my Projectiles when dead?

oops, i didn't know she did that. will fix.

>Went through a Door, got Stuck. Couldn't move into the Room further, couldn't move back out through the Door, only left and right a tiny bit.

yeah, i had a quick navmesh fix in the new build (as i've read you discovered). will need to work on that more soon

>Killed Vedomot, 

you're the second person to have her in your run! how nice. read her name backwards!

>Assuming the Frostpriests are also resistent to magic, this run failed because of the Focus on Wands. Thats fine.

they have evasion, like the Unseen guys. trick is to have a ranged weapon and quickswap to a melee one when they're the only ones left alive

>This Time Floor 1 is littered with Golems, and I found a no return Stairs, are both of these intended? Also couldn't interact with the Stairs. And no Well. So my 1 Potion isn't going to get me Far. Tons of Golems in melee focused on early Levels really is tough.

not sure what you mean?

Floor 1 being the starting floor, so golems are Maulers? No return stairs? what is this referencing? And the next-level stairs were uninteractable? not sure what's going on here.

>Could place a Manapotion on the 2 right Tiles of a Book, and afterwards when picking up a Healthpotion from my Inventory that one disappeared. Happened only once tho.

oh, an inventory bug? it's been a long time since i saw one. i assume this might have something to do with the other issues - most likely something broke when recreating your character or clearing your inventory, which messed everything else up because spaghetti code and unity exceptions don't gel well

>Killed Shadowstep from the Sewers before the Boss, now I'm locked into walking slowly. Without Potions and slowwalk, died to Boss. Time for another Run.

stuck walking slowly?  Shadowstep is a random (procgenned) boss, i assume with a +Cold attack modifier. did the cold slow never fade away? strange..

>This Time I can get into the save menu, select and rename a File, but not confirm the saving. Either overwriting or regular saving.

I hate saving so much it's unreal

thanks for playing and for the detailed  review. as i mentioned before, this build needed (a lot) more time in the oven. i hope the next, more stable iteration fixes these problems.

(+1)

I ment a random generated tough enemy, not Bloodguard. On the Floor with the first Boss tho, which means 2 Potionchugging fights in a row without a chance to refill.

>Floor 1 being the starting floor, so golems are Maulers? No return stairs? what is this referencing? And the next-level stairs were uninteractable? not sure what's going on here.

Maulers, yes. I was assuming they only spawned after the first Boss, which got me confused. With the Stairs I mean the No-return-possible ones, which probably are the ones you're coming down from into the Dungeon in the first Place. Which would make Sense if they always spawned into the room you start out in, not in some other room midway. Thats waht got me confused.

the stairs SHOULD always spawn. i guess i might've forgotten to include them in a start room? i'll check now

thanks again for the feedback, it's very appreciated

(+1)

Next Run, this Time with a lighting lifesteal Wand, going very smoothly so far.

Skeleton Pits are really nice, downed Samsara, got some nice Equipment. For some Reason my Chest disappeared in between. Maybe I was accidentally playing around with equipment, lost my Stats, got it unequipped and dropped tho, don't know, too lazy to go back and look.

The Breeding Grounds generated with a Room that didn't have a Wall. I couldn't walk outside or anything, but it looked weird.

Found a completely invisible and untargetable Enemy in Breeding Grounds 2. After loading, every Enemy is now tiny and apparently deals a lot more Damage then before. Paladins are normal size tho, maybe it fixed with getting in a new Level.

The after-paladin Level is massive. Here's the Game End Screen. Wands proved superior in the End. As for Equipment and Stats, Paladin shield, lifesteal Wand, nothing special elsewhere, just generic +1 int or something. 22 Const level 5 or 6 times or so to get to 22 for the Breastplate, other then that, only int, up to 50.


whoa, the tiny enemy bug lives!

and congrats on beating the game! you and TGIG dev are the only two players who beat the game this DD, despite all the errors

I'd love it if you could send me the Playerlog files (C:/User/You/Appdata/LocalLow/osur/ToK.20/) so i can investigate all these reported issues. thanks again for playing, i hope you had at least some fun despite the issues