Feels really good to tear through big clusters of enemies but large amounts of bullets quickly get pretty unreadable and I spent most big spawn waves looping constantly around the screen edges to keep reimu visible. Clearing some screen space out with the dash is exciting and makes up for it but I had some issues getting the dash to consistently activate on the web version. I'll give the download a try as well. Lunatic mode goes crazy and the boss patterns are the most fun to dodge.
Viewing post in Crimson Fantasia jam comments
is there something i'm missing about the dash mechanic? it seems to only ever activate on the 10th or so time I mash the button after trying to do it once and failing and I cannot figure out if there is some condition to using it I don't know about. I want to get a better lunatic mode score but without the dash i can't get all those money points
Unfortunately from what I can tell, it seems anytime the game performs badly (visible stuttering despite high FPS, or just low FPS - the former from a second-hand account from a player with a high refresh rate monitor and the latter I’ve experienced on the WebGL build) it becomes liable to swallowing dash inputs.
I really wanted to add an input buffer for dashes to counter this, but for now it seems the only way to avoid this is to play the desktop build with a 60hz display (and also just not letting too many enemies fill the screen).