This is a crazy good shmup for a game jam. The rank system being completely player controlled really sells the concept of rank management without making it a massive difficulty well. The chaining through levels is smooth and satisfying, trying to pick up extra gems from cancels while going for the steal forces really big and confident moves, and with the length and structure the game is really fun to route and execute over your first couple of plays. Figuring out where I could afford to spend a steal just to cancel through a troublesome pattern immediately unlocked my scoring potential in stage 2. The presentation is fantastic with really distinct palettes and music and that boss intro is so cool every time. I also adore the little bitcrushed voice lines. My only issue was that those maroon bullets with the spinning orbs around them feel like their hitbox is bigger than their sprite and I keep getting hit trying to micro between any two of them, and that I wish you could get those bullet cancel gems during boss fights.
Bloodloser
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is there something i'm missing about the dash mechanic? it seems to only ever activate on the 10th or so time I mash the button after trying to do it once and failing and I cannot figure out if there is some condition to using it I don't know about. I want to get a better lunatic mode score but without the dash i can't get all those money points
Feels really good to tear through big clusters of enemies but large amounts of bullets quickly get pretty unreadable and I spent most big spawn waves looping constantly around the screen edges to keep reimu visible. Clearing some screen space out with the dash is exciting and makes up for it but I had some issues getting the dash to consistently activate on the web version. I'll give the download a try as well. Lunatic mode goes crazy and the boss patterns are the most fun to dodge.
Really fun and the beat-timed level design is fantastic. The visuals feel inspired right out of the core of the hardcore shmup genre and the music works very well with it.The one issue I have is some of the shot types you can get fire so infrequently that you can get stuck slowly firing two 1 damage blasts at a time at the last remaining enemy for a good long while while others can tear through an enemy group no problem.