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(+1)

I see, so this is the project you were preparing for by testing the engine earlier? At least this time it's easier to start as I only need to pick Fight.

The setting is somewhat interesting but it's rather odd, so before there are character interactions I would prefer to get a feel for it with some more show-don't-tell expositio-

>there is a yeti researched

W-well nevermind. Immersion went out of the window.

I wish mission objectives would have explicit actions rather than some arbitrary condition like waiting on top assigned to them.

What this game is good at is making me feel like the bad guy for ganking enemies and stealing their stuff like the murderhobo tactician I am.


Seems like I need to do a major spelling check for the game later.

>More Show don't tell

I went with a bunch of exposition at the start since there is a lot of stuff that has to be set up quickly, but some stuff not in the demo isn't all shown directly. But it is something I have to figure out the best balance overall for every part of the game.

>I wish mission objectives would have explicit actions rather than some arbitrary condition like waiting on top assigned to them.

I think I get what you mean, needs to be a bit more.

>What this game is good at is making me feel like the bad guy for ganking enemies and stealing their stuff like the murderhobo tactician I am.

Yeah I wanted to have the ability to do things the straight way or to do things more aggressive like a bad guy or being very protective like a good guy. So the player has the options.

(+1)

>Yeah I wanted to have the ability to do things the straight way or to do things more aggressive like a bad guy or being very protective like a good guy. So the player has the options.

That's a great design, I love it. However I have no idea how to finish the mission without killing Yeti. I just loaded a save to check the briefing text and I don't see anything helpful except for getting the item, which doesn't end the mission. I also tried moving a few squad members to the entrance zone without success. And now that it's not in the middle of the night I started noticing the typos too.

And that show don't tell part is not really that important, it's just that I'm interested what the setting is like outside of military operations, and even a simple autoscroll through a city would help with figuring out what is ie. the technological level.