I see, so this is the project you were preparing for by testing the engine earlier? At least this time it's easier to start as I only need to pick Fight.
The setting is somewhat interesting but it's rather odd, so before there are character interactions I would prefer to get a feel for it with some more show-don't-tell expositio-
>there is a yeti researched
W-well nevermind. Immersion went out of the window.
I wish mission objectives would have explicit actions rather than some arbitrary condition like waiting on top assigned to them.
What this game is good at is making me feel like the bad guy for ganking enemies and stealing their stuff like the murderhobo tactician I am.