Seems like I need to do a major spelling check for the game later.
>More Show don't tell
I went with a bunch of exposition at the start since there is a lot of stuff that has to be set up quickly, but some stuff not in the demo isn't all shown directly. But it is something I have to figure out the best balance overall for every part of the game.
>I wish mission objectives would have explicit actions rather than some arbitrary condition like waiting on top assigned to them.
I think I get what you mean, needs to be a bit more.
>What this game is good at is making me feel like the bad guy for ganking enemies and stealing their stuff like the murderhobo tactician I am.
Yeah I wanted to have the ability to do things the straight way or to do things more aggressive like a bad guy or being very protective like a good guy. So the player has the options.