In that case graphics is rendering by pixels on a window, just create a console app that prints the text
I even started doing it with C++, but I don't know how to capture the user's keystrokes without using Console.ReadKey() and preventing blocking the game loop, so I used javascript to create a giant text that was updated at 30fps, something possible replicated on the console and it worked fine, until if I play this text in the browser my game appears drawn in ASCII
would a few colors like this be okay?
https://www.giantbomb.com/ax-2-uchuu-yusousen-nostromo/3030-28898/