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(1 edit)

I enjoyed this a lot (I took 22 deaths, IDK how good or bad that is). The jumping and dash felt very good, but I found myself pretty frustrated with the rope controls. It felt like most of the time the rope would land me just before the next platform so I'd fall into a mass of projectiles, or it would launch me way too fast, right into a projectile. I don't know if you had some sort of attenuation with how long the player holds the rope button for, but you probably need to tweak how the rope launches you. Also the cooldown was very frustrating: I would press the rope key many times, just for nothing to happen and me to feel like the key is broken. Other than that, I had fun carving a path through the chaos of bullets. 

Well it took me like 60 deaths the first time, so I’m confident that’s pretty good hahahaha I totally agree with the way the rope works, and it really needs a lot of tweaking (like a cooldown indicator and less cooldown). And it has no attenuation system of any sort (it’s all instantaneous), but that is actually a brilliant idea, I will definitely try to implement it for the next version Thank you very much for the feedback, I really appreciate it, and I’m glad you had fun playing my game ♡( ◡‿◡ )