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It's a good start! I love the graphics - they have an appropriate, gritty pixel art look. I know exploration is a big part of this platformer-Metroidvania genre, but the large, open-air cavern design got me turned around a couple times when I would jump and miss a platform (not unlike falling in Getting Over It with Bennett Foddy lol). I think having some direction markers or landmarks would help players find their footing better. Overall, pretty solid stuff!

(+1)

Thanks for the feedback.

The getting lost thing is definitely something we've recognised watching people play the demo, and have been thinking hard about how to improve. Rather than banging on about these ideas here, I might post a devlog soon on what we learned about level design in the course of this jam.