it's never too late for feedback! thanks for taking the time to write this out. i'll reply to the points that stand out the most, since a lot of talk has already been covered (probably by you as well) in the threads
>It's kinda annoying how the skulls can hide behind walls and pop you. I really wish enemies would get an outline when behind a wall or something. You already have an outline for when you hover the mouse over them that ignores walls. Please, man, I just wanna see the things my dude should have in plain view.
will try this out, seems like a good idea. having multiple outlines might be scary, but what if i used the fill instead of the outline? hmm....
>there's always plenty of room for enemies to flank you and you don't have any AoE attacks or crowd control to deal with them. I'm not saying every door should be a choke point, but they're sorely missed
this is a Mauler consequence. i think enemies will see some reorganizing, and with only humanoids in some floors, the doors will shrink to fit that. this is still spitballing, but i'll give it a go.
>If you want her [Vedomot] to not be killable, you should put a force field around her in a summoning circle or something,
damn, good idea. i already have a forcefield made for the later levels anyway. i'll give it a try.
>Like if you could lure them closer, that'd be one thing, but when a bunch of them spawn and can pepper you with attacks from every direction as you come at them, it seems impossible.
this exists. Spitters in the bug-levels do that. i should add that to archers, (or skulls) so that one enemy type hangs back , and the other chases. good idea.
>Maybe you can make it so ranged enemies don't attack you through other enemies? Right now the impenetrable volleys of fireballs are a little frequent.
i like this, will try it out. it used to be the case that goth girls would friendly-fire everyone, perhaps it's time to bring that back
there is a lot of work to do for me after this patch, but rest assured melee will be getting some much needed love.
have you tried the 2H combat arts? final blow is quite strong, tomo can kill her alter-ego in 3 hits with it!
thanks again for taking the time to play and write out such thoughtful feedback, i really appreciate it!