> Which boss? skeleton one?
No, the snake lady you fight on the rug
> claws
The enemy that burrows that can also hit me while burrowed. Just that same sound you're using; even though the game was loud as a whole, that one felt louder than the rest too, but it's fine if temp.
> press down to fall down faster
I think the game over screen has charm the first time, but I'm not sure why you wouldn't just allow moving to the sides already while falling and not needing to fall down all the way.
> skelly boss on your face
Well I wouldn't worry for now if you plan on making some intro sequence where it moves from the cauldron to the center while the game auto-walks you back to in front of the room door, but yeah.
> op bolt
I think it just needs to be more scarce yet still usable in some way. If you make it resource-based I'm not sure why you've got so much of it. General balance thing, I guess.
> event reset
I didn't leave; I tried to screencap with ShareX (external program, might've made the window lose focus) while the previous double bell double text bugs were happening. Maybe that caused it?
> upgrade through ESC
Oh, even after i found out the menu I didn't realise that was a thing. Also the end text says to hold ESC but you gotta quit with the door.
> played a fair bit
Yeah it was pretty fun and I want more :)