Thanks for the feedback!
- Very loud
Sounds are recently implemented, you can change the volume with 8-9-0 buttons but not in the game menu yet, hopefully next dd it'll be better.
- spiderweb hitbox is larger than it looks
I'll rework it once I make her into an actual boss, it's just a slowing effect so far.
- couldn't even talk with rug guy boss started immediately
Shooter bits are bit janky and only there to test as of now, why you can't really die in them.
- tpd to start center of the room after boss - boss hits didn't lower hearts
Which boss? skeleton one?
- star hit sfx is super loud/wand hit on ground claws
What do you mean by claws? sound effects are mostly stolen from morrowind but not all so they can be bit mismatched.
- Can't move hat while it's falling in game over
You can press down to fall quicker, only moves once you fall all the way down.
- Hitbox feels inconsistent when entering doors:
Someone else also complained about that, I'll change the door sizes once I start making new tiles for dungeons but I'm aware of it.
- Skelly guy in church talks too fast
Textbox stuff is also put in game few days before dd so there's tons of jankiness there.
- Skelly boss sorta spawns in your face, feels like it needs a bit of an intro i guess.
After she gots into the cauldron? I can probably slow it down either how much she waits on the cauldron or right after she jumps in.
- bolt sphere spam seems op and expensiveless.
It is op at the moment, I can drop it down to hitting 1 enemy then disappearing and making double hit a future upgrade but I let it be op for now.
- I think it would look nicer if frost giant walked one leg then the other
I was thinking he'd hop a longer distance instead of walking around but couldn't do it in time before dd so left it like that, but that sounds interesting too so I'll try and see how it works.
- Dorothy bell in my hands while also in the floor. Text stacking on top of eachother.
I know about the text bit but idk why bell spawns twice, I'll check it out.
- Immediately after, the event got reset?
The tree event resets after? Did you had to re enter the room or just reset while standing?
- Claws can hit you even while buried?
Right now they can, I'll change that at some point.
- Is it normal I could get the fish skelly key before fighting it? I think I got hurt though
I'm not sure but I think you could, reward is afterwards you get a faster attack upgrade so if you die to it with the key and skip it entirely you'd have slower attack, nothing gamebreaking.
- Moth says to get in summoning circle but that doesn't do anything
I forgot to fix the dialogue, circle now works when you use your weapon on it.
- I guess you can't trade pearls in the demo
Not yet.
- How can you break star spell with the ring (dash)? doesn't seem possible
Item upgrade isn't in the game yet so you have to upgrade it from the Esc menu, it only works if you didn't die and goes away once you die unless you get the actual items for it(like the moon icon with teleport). You can basically start with all the upgrades if you decide to upgrade from the menu just to see how it works only for the demo basically.
- Doesn't seem I can give life to my acorn bomb with fire
Again only works if you upgrade through the menu before dying, it is functional but doesn't have the item for it yet.
- I only found out ESC menu when I was gonna quit so I had no flowers to test the variable object summon based on familiar
Maybe I should put that on tutorial as well.
Thanks for playing and your feedback, seems like you played a good bit so hope it was fun enough.