I tried it. Cool! I don't know many cool 3D projects on Raylib, I was very curious to see its capabilities.
With raylib you don’t have to write any shaders. It’s very easy to just import some models/textures and get going. For this game I wrote a bunch of shaders because I needed some specific effects (the portal shader, fog, post processing, …). I don’t think raylib is very well suited for complicated 3d graphics with detailed materials, but for a simpler stylized game it’s amazing.