This was such a soft experience.
There was a sense of discovery in how to move the boat and what everything sort of meant. But once I figured out the movement, it became quite satisfying. The was the sound / visual design mixed super well with the concept was great. At 3 boats the game suddenly got a little more difficult to manage, but I found that only guiding a little bit, and letting them roam the screen worked quite nicely as a strategy.
Lovely work, great job guys.