Thank you! :)
Rooksy
Creator of
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A little mind-bender!
After a few easy levels I decided to go straight for level 12 and oh boy what a puzzle! Really enjoyed the mechanic, although trying to "peel" the little guys off of one another with my huge flashlight did get a little finnicky in the end. I managed to solved the level, and was quite satisfied with that. Good puzzler, that really was some solid level design. The soundtrack was very fitting too!
Most likely coming back to finish the rest of the levels.
What a cute game.
Solid map and progress, and without too many bugs
I wasn't the biggest fan of the movement personally, as spam-clicking to run past the evil demon water boss thingy was quite a stressful experience.
It was all worth it for that adorable smile at the end though, when I managed to get Abby home.
Great work!
This was such a soft experience.
There was a sense of discovery in how to move the boat and what everything sort of meant. But once I figured out the movement, it became quite satisfying. The was the sound / visual design mixed super well with the concept was great. At 3 boats the game suddenly got a little more difficult to manage, but I found that only guiding a little bit, and letting them roam the screen worked quite nicely as a strategy.
Lovely work, great job guys.
What a little silly goose of a game!
The atmosphere was super sweet and endearing. The whistle and goose mewls were quite cute, albeit a bit repetitive if you spammed the whistle too much. Although it never got annoying.
There were a few glitchy collision boxes along the way to the top, but getting those sweet hearts at the end was worth it all.
Great little game, solid work. :)
What a sweet game!
First impressions were definitely good. The atmosphere of the art style and sounds were very cosy. I was out planting flowers for mothers day today, so this felt very fitting with the mood I was in myself.
I quite enjoyed the walking around and categorizing each plant to the best of my ability. It was very enjoyable to see the photos too!
What really stuck out to me was the obvious care for attention and effort put into the details. Like the sound of completing a plant, and that little "Perfect!" when you got all the details right.
Super sweet game, great work.
First impression, cute intro screen and music is a little trippy. The question mark button was a little confusing because it did nothing and the exit button crashed the game (guess that makes sense) Fun cut scene. I couldn't access the pdf on firefox, but able to on chrome.
I played it with my partner, very fun, but there was no endgame as far as we could tell. It was a little confusing what "pointy" really entailed, as we didn't feel like we got any feedback on whether or not we made the correct assumption to eat the flower/frog. There was some indicator doing something, but we weren't too sure whether we wanted it to go down, or to stay up.
And before we knew it, we were out of time! (But still letting us eat alien frogs and flowers).
Great work :)
We definitely struggled with level-making in the final stretch of the jam!
That's a big lesson to be learned for all puzzle-platformers out there. Level design. Level design. Level design.
To answer your playthrough question, here's a full playthrough with a semi-optimized route.
https://imgur.com/a/2fxpMrQ|
Thank you for the comment!
Please. Please for the of God help me make him happy. He wants hot coffee. I make him hot coffee. He doesn't like coffee. Fine. He asks for pumpkin spice espresso with pumkpin spice on top. He doesn't like coffee. He asks for Hot chocolate. I make it. He doesn't like chocolate.
Please.
I beg of you.
Please tell me how to make him happy.
(All in jest, cute game.)