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This was a fun read!

I loved the overall structure of the document - it felt concise and readable, and the diagrams and image references added a lot of clarity and brought the game idea to life. Was some of the art made specifically for this GDD?

I especially appreciated the diagrams for the core loop and controls, they helped me understand them in a jiffy. The appendix of comparison games was also useful.

I liked the details about the basic mechanics, world structure, and core loop - but would have liked to know more about specific parts of the gameplay - what do you use other robots’ parts for? Puzzles? If so, what kind? How exactly does combat work against the spiders, and how do you stealth past them?

The narrative seemed interesting, especially the part where you get the memory chips from old robots to try and piece together the world’s backstory.

About the genre - You’ve defined a genre called ‘Perspective Game’ and given a few examples in the appendix, but I don’t see how this game in particular helps to define that genre. It seems to instead fit closely with the existing Metroidvania genre (as Kirk mentioned) and there isn’t enough fleshing out of the knowledge-gathering part of the game and how it affects the core gameplay, for me to recognize it as a genre of its own.

Thank you! The artwork is actually based on modified internet images.

Regarding gameplay, I considered using robot parts for puzzles, but I didn't want the idea to become too convoluted by biting off more than we could chew.

I understand the confusion with the presented genre. In this particular game, I am evoking the perspective genre primarily through the narrative aspect, as seen in the example of the game Braid provided in the appendix. Additionally, with the use of robot's parts, my goal is to deliver the emotion of changing your perspective and understanding of the world by discovering the different uses these pieces can have, creating a cohesive idea within the proposed genre.

Thank you for the feedback! I'll provide more detail on the mechanical aspect of the project to reflect this unique genre that I believe can exist within video games!