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Eduardo Muro

10
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23
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A member registered Jul 04, 2020 · View creator page →

Creator of

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The game and the presented mechanics can quickly fit into that genre as well! I'm glad to have been able to evoke that! Furthermore, while it is possible to evoke it with some Metroidvania games, I believe that this genre goes beyond a set of specific mechanics and aims to evoke an emotion that shapes the player's experience, similar to genres like Action or Horror.

Thank you for taking the time provide feedback! I greatly appreciate it!

Thank you! The artwork is actually based on modified internet images.

Regarding gameplay, I considered using robot parts for puzzles, but I didn't want the idea to become too convoluted by biting off more than we could chew.

I understand the confusion with the presented genre. In this particular game, I am evoking the perspective genre primarily through the narrative aspect, as seen in the example of the game Braid provided in the appendix. Additionally, with the use of robot's parts, my goal is to deliver the emotion of changing your perspective and understanding of the world by discovering the different uses these pieces can have, creating a cohesive idea within the proposed genre.

Thank you for the feedback! I'll provide more detail on the mechanical aspect of the project to reflect this unique genre that I believe can exist within video games!

I consider that you make a very good point on the weakness, and it's something I will highlight in my future projects! 

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Thank you for your kind words and I'm glad for being able to evoke a game from your childhood! Sadly, I couldn't include the narrative resolution due to time limitations.

Edit: I accidentally sent the message before, I'm going to focus on providing the player with the detail and options to shape their story. Considering the freedom they have to interact with different elements and make decisions ofor their character, I believe it is also important to give them a satisfying narrative closure!

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I totally get you! When I was exploring new genres, it felt like I was investigating metals and stumbled upon a new property that existed within many of them but wasn't widely discussed.

While my concept presents the idea of a Metroidvania, the genre is not confined by a specific mechanic. Instead, it focuses on evoking emotions, similar to genres like Horror or Action, as it helps shape the player's experience.

Thank you for the feedback! I really love the perspective of of presenting it as a new theory of criticism!

Thanks for the feedback, we added a new image for when the character dies and reworked from scratch the player controller because we weren't happy with a bug that we found. Hope this new player controller gives you a better experience! Thanks for stopping by and helping us improve!

Hi! Thanks for the feedback! We got inspired by the original Super Mario Bros and we are happy to see that you felt the essence of the game! We are going to look it up the issues that you found, thanks for stopping by and helping us improve!

Clear concept, nice mechanics and replayability!

Me encanta como utilizaste al máximo la temática para crear un menú animado con la luz de la linterna!

I really liked your concept, aesthetic and execution!