Thank you! The artwork is actually based on modified internet images.
Regarding gameplay, I considered using robot parts for puzzles, but I didn't want the idea to become too convoluted by biting off more than we could chew.
I understand the confusion with the presented genre. In this particular game, I am evoking the perspective genre primarily through the narrative aspect, as seen in the example of the game Braid provided in the appendix. Additionally, with the use of robot's parts, my goal is to deliver the emotion of changing your perspective and understanding of the world by discovering the different uses these pieces can have, creating a cohesive idea within the proposed genre.
Thank you for the feedback! I'll provide more detail on the mechanical aspect of the project to reflect this unique genre that I believe can exist within video games!