Hi, I was part of the Feedback Quest. The VOD is available if you are interested in watching.
LINK: https://www.twitch.tv/videos/1821909169
I would like to apologise in advance for some of the things I might have said in the VOD. I was being very critical of the game and am fully aware that the Demo likely doesn't reflect the final game.
That being said, I have some Feedback on the demo I played.
For the Bullet Hell shooting section of the game. I found it was very fun but visually it could use some contrast between the player, the targets and the background. It is subtle but a lot of games in this genre use contrast to let the player see the key visual elements easily which is super important.
There's also moments of absolute silence in the game where light music could be used. Its a small nitpick but it does take me out of the game.
A minimap would be very convenient in some sections if it could be implemented especially during the dungeon shooting section.
This is where I have to be a bit critital and again, I apologise wholeheartedly if I say something that is offensive.
First major issue is a bug during the platforming section where the coins generate infinitely and my ears just blew up from the sound alone. I could find no way to fix it without entirely restarting the game. Not sure what happened there but its a big issue.
The second major issue is entirely subjective and can be argued but I feel is my biggest gripe with the game. Controls and execution. Its easier explained in the VOD but to put it into words here, the controls for some sections do not feel intuitive. In fact this is a recurring theme in the entire game thus far. Where I feel that the controls were made to be a wide blanket that none of the game genres got done properly and don't meet the standards set for each individual genre of game. To name a few, the run and gun section had terrible WASD and Arrow Controls which isn't intuitive when you wanna play that style of game, the Contrast in the Bullet Hell opening sequence made it hard to see and play, the Platforming section had a floaty character that slipped and slided with no balance, the RPG section felt clunky even by the standards of its predecessors. All of these things add up.
I respect what was being done in the game. I love the concept of Mix Genres but if its not done properly, it will fall flat equally. I still would like to see something like this to succeed. I can also tell a LOT of polish went into the game itself that I feel the quality of it. Its polished to a mirror sheen. However the Concept and its Execution is lacking for me and puts me off from loving the game.
Personal Rating: 2/5 Its well done but how it was done didn't work for me.