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I totally get you! When I was exploring new genres, it felt like I was investigating metals and stumbled upon a new property that existed within many of them but wasn't widely discussed.

While my concept presents the idea of a Metroidvania, the genre is not confined by a specific mechanic. Instead, it focuses on evoking emotions, similar to genres like Horror or Action, as it helps shape the player's experience.

Thank you for the feedback! I really love the perspective of of presenting it as a new theory of criticism!

I'd love to hear more about your concept of this genre as way of classifying games if you want to chat about it on the IGA discord or wherever.