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Thanks for playing!
I'm glad you did a lot with the building! (most of my testers don't get far with it, even with the cheat buttons)

I agree with all the UI suggestions, it's something I've been struggling to work out. Also been meaning to add an indication for how big a part is before you take it out.

>Wire bridge 
Considering it. ATM the closest thing to a bridge is generators with multiple outputs (like the reactor) since you can run different wire between the outputs. A plus (+) shaped bridge probably wouldn't be too difficult to add, and I could have it only take up the 1x1 center space, but im not sure how helpful it'd be with tighter spaces like the arms. Anything more useful than that is basically multi-colored wire (which im avoiding for now)

>Rightclicking in Wiremode when not over a block shouldn't do anything instead of removing the closest block.
yeah, that's a bug

>Tutorial is nice and clean, but...
Thx, yeah, still WIP. There's some more cutscene-type stuff I wanna add to it and some better looking props. kinda rushed it out last second for DD.

>more Cyborgs down the line
version 1.0 will only have Nxia, but if things go well, I do wanna add other characters who'd have different skill trees to build around (and maybe different layouts)

>Menu and Garage atmosphere ... doesn't translate much elsewhere
I'm planning to add some kind of BGM for the arena/bosses, but haven't figured out if I'm making it or licensing it yet. (might help)

>more Externals than just paint later
Yup! Only have plans for accessories/stickers atm tho. I know people want stuff like hairstyles/outfits but I'll be holding back on that stuff for a while, for various reasons... (scope, story, character identity, etc)

>knocked down by rockets repeatedly 
One of the changes I hadn't committed to yet was if/when enemies attack you while your ragdolling. I should probably commit to something at this point cause yeah, rockets waiting for you to get up is weird and annoying. 

>Red Comet stun locks in melee
the combo-ing is intentional, but I should probably have him back off more after he knocks you down for above reasons

>Cobalt then does basically nothing.  
oh geez, not again... I assume you mean she just stands there until she dies? My boss code is spaghetti, very sorry.

>charged at him with full speed to melee, catapulted myself out of the Arena
yeah, need to tone that down for some stuff (it's probably conserved momentum from the energy blade moveset being really fast)

Thanks again! Especially for the feedback!

>oh geez, not again... I assume you mean she just stands there until she dies? My boss code is spaghetti, very sorry.

No, she walked around a bit and did some shield and tether or whatever, it all just did "basically" nothing, meaning she could've just aswell stood still and waited to die.

ah ok, thx for clarifying