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Hello hythrain! ๐Ÿ‘‹

Thank you so much for taking the time to test the game out.

I'm sorry to hear that the feedback was lost, but I'll stay tuned for the VOD.

Thanks again. ๐Ÿ™

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Here's the VOD! Your game starts around the 1 hour, 20 min mark.

The reason why the feedback was lost is because my brain lost it. The video will explain much, I hope. XD

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This was absolutely awesome!

Probably my favorite video of someone playing the game.

Again Bravoo! ๐Ÿ‘

I took note of the bugs you encountered and I'll try to address them soon.

Thanks a bunch, hythrain!

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I'm about to sit down and play it some more by myself!

Also, if I can think up a good name for this game, will you use it? :)

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Hey hythrain! ๐Ÿ‘‹

Thanks for playing TBD some more!

If you have some naming ideas, I'll add them to the list. ๐Ÿ‘

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Well, a more generic name would probably be "Souls of the Chaos" or "Sanctum Souls" but I think this game deserves a more stand-out name. Is there anything you can share about the goal of this game that I might not have seen yet?

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I like both of those. ๐Ÿ‘

I'll add them to the list, Thanks hythrain.

I think Souls of Chaos is a bit more preferred over Souls of the Chaos.

Goals:

The player should feel like one of a few entities in the entire universe that has the ability to command souls against the Chaos. 

Each playthrough should feel unique (working on adding more map options to help with this).

The game doesn't need to take itself too serious at all times (as you saw).

I do have a preference for a variety of different progression paths (not sure where you are in the game but here are the current progression paths):

1. Skill Tree
2. Equipment Grid
3. Orb Zone
4. Companions
5. Spells
6. Soulmancer Abilities
7. Auras

I do have something called the Path of Chaos that I'm working that's a bit more of an Epic Showdown vs. the Chaos that could be viewed as the current End Game (time will tell).


_____


This is more of a lifestyle project for me, so it doesn't need to be at a specific place or have a specific identity/genre, etc.

I'm open to all ideas that can potentially provide a more enjoyable experience. 

I just want to keep adding improvements to it over time.


____

Thanks for asking, hythrain.

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It occurs to me just how this concept could have so many references just hidden away. You could even add characters from other indie titles, providing they're okay with it. If you ever want to experiment with that idea as well (since you did mention about storyline characters, which I 100% am down for), I'd be happy to throw some of the dozens of characters I've made your way. I already know a couple who could fit in with this concept so well.

Interesting idea!

I'm okay with vague references (such as little red-riding hood), but I'd prefer staying away from more specific references (such as super-heroes) to avoid copyright/trademark risks.

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Also, I don't think the orbs are working 100% correctly. When I first got access to it, nobody had any slots for putting orbs in while upgrades have been weird.

Ahh, interesting, if you could provide a screenshot for me that'd be a big help in resolving the issue.

In the meantime, I'll check to see if orbs are working on my end.

Updated the game, should be working now (fingers-crossed)

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Another name came to me. Souls of the Outerworlds.

I will admit, Souls of the Chaos was intended to have a less generic sound. In addition, in game they always call it "the chaos" and not just chaos, which to me sounds like it could be an entity that could even be a final boss.

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I like it! ๐Ÿ‘

Adding it to the list.

"I will admit, Souls of the Chaos was intended to have a less generic sound. In addition, in game they always call it "the chaos" and not just chaos, which to me sounds like it could be an entity that could even be a final boss."

It very well could be a boss!

Overall, it's more indicative of the concept of evil in general; a pervasive presence that can course through any entity in the world if their fortitude as not strong enough to resist it.