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(+1)

A game with plot. Good theme. The gameplay when there are a lot of props on screen kills my framerate. When you move left or right it also moved your pov so that makes it harder to catch item.

I see… so moving the POV is making it worse. I thought it’ll make it look like those polished games that use some kind of dynamic cameras. Guess it backfired.

As for performance, can you tell me if you played WebGL or Windows version? Also what kind of CPU are you using? (Asking so I can get a better idea of target devices for next time) I’m aware that this could happen due to me spawning ludicrous amounts of objects with physics. And also we are kinda pushing limits of WebGL here.

That being said, I’m glad you liked my very scuffed creation. Thank you for your valuable feedback. 🙂🐒❤️

(+1)

WebGL is of course tanked worse because as you said the framerate is capped at certain number. For windows version, it only tanked on the part where there are a lot of oranges. I'm using i7 & GTX 1050Ti, 120hz monitor. The problem could highly likely on my side though

Wait you are correct. I did get FPS dip when that orange pile spawned. Guess I’ll be mindful not to spawn so many Physics objects next time. 🤔