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It's a good thing holding your breath makes you completely invincible because oh my god that monster is annoying. There are tons of case where it just stays with you for hours without moving and you're just stuck until it finally decide to let you go. Combined with the "hold space to hold your breath" pop up keep reappearing everytime he's around meaning you don't even have to keep track of where he is, and it completely ruin the creepy atmosphere that is otherwhise extremelly convincing. 

The fog, the sounds, the low-res textures, all of it works really well ! Especially the sonar which is a really interesting mechanic ! I'd love to see a more polished version of the game with a better AI because this game has a lot of potential.

Thank you so much for your feedback! 

We do want to overhaul the UI a bit so its less of a popup and more of a screen effect perhaps. we also want increase the lethality of the monster seeing as a lot of people found it too easy to avoid.

we are glad you found the experience interesting :)

Thanks for playing and giving feedback!
yep the enemy has a few issues and we are planning on making some major changes to it. I'm glad you think this game has potential because we are planning on polishing it into a more complete experience.