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Thanks for playing and giving a lot of good feedback, its greatly appreciated!
I cant add much to what Alex already said, but I will say that I advocated to make the enemy easier, that was a mistake on my part :(

(+1)

Thats all good! Dont worry too much about design decisions early on in development because that difficulty is subjective and its just about figuring out what kind of audience you want to market your game to and what makes it more fun(and fun is also subjective! Its a tough topic lol) :).