Viewing post in For the people who gave up: Who are you?
mostly IRL stuff - got the crammiest week from the December, basically did compo-style 32-h stretch. the biggest mistake was going asset-free. i still used char gen, so it's a fail too. game looks rpgmaker-ish, and it will be talled at the results. yeah, basically, i was gonna win, but looks like some other folks got the same ideas but in different games. in the end the mechanical part was just scrapped, so I need to stole some ideas from the DionOfSpice for the redux. Music was composed first, and I did lost it finetuning for 3 notes for 3 hours! that's a problem for sure. also I need to understood palettes tricks, 90% of my so called code just not worked for some reason
I do not hold close to CoffeeBat, for example, so it will be rather counterproductive for the team.
As a game designer, I would like to use the minuscule tropes we have in those systems up to creative weight-vision, so the arguments about why it is C# will be a waste of time (I dunno why, going intuitive all the way).
I'm kinda was glad to test the "wet style" art, surely worth trying to implement tile-based wet art for the sprites. And it is REALLY time to use plugins and GBVM, I'm really holding myself without it