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(+1)

A good game, but not for the Game Boy DMG without color :p . I still tested it on it and it works, but impossible to know which fire to take, and which fire to let pass. The Game Boy color version is good, but a bit fast for me from the first level, you need fire reflexes :D


 

(+1)

Yeah, sorry, I was going to put in a lockout screen but ran out of time! In a perfect world I'd have found an alternate solution to make it playable on DMG (I was thinking different shapes or something) but again, ran out of time 😅

At first I thought that the character was changing his head, and that we had to rely on his expressions, but I quickly realized that not :D

(+1)

I did also consider this, but I didn't think it would be clear enough, the main mechanic really needs colour to be readable that quickly.