this is an engine limitation - it only checks if you hid the key behind energy doors
only possible solution right now is to make the container bigger so you cannot touch the keys radius
sorry about that 😔
Kinda expected. I assume the only solution would be to rewrite the script to set a smaller keycard hitbox radius, or at least give the opportunity for any modders who want to mess around to do it.
you actually found a hidden cut feature
(it was another sort of reactor for a different room
Really like the effect tho, and I could see it being repurposed to make another sort of shield ray particle effect that powers up a shield.
And for the green generator, I could see useful to set a way to make custom green generators (setting lenght and the destroyed shape) within the engine in a similar fashion in which you make doors or other moving platforms. Sizable particle effects would be cool too, if possible.
If you want to make a shield barrier and connect it to the generator, do you use the LINK command, right? Guess I can do the same with trigger barriers linked with NPC spawns.
if you are using preview map (with play command) these await a patch for to be tested
if you using already the custom maps let me know (it might be an error if they don't work)
The skybox works fine ifI'm playing or using the map preview in the engine, its just the same one. I wanted to swap it with one of the other skys showed in the game.
Hopefully this feedback can help.