cool submissions, feels very speedrunnable haha. As others have said the player sometimes jumps a little and i'm guessing it's because you use different floor colliders right next to eachother, this sometimes messes things up. I personally haven't found a solution other than just making each floor one single box collider in the editor :)
Viewing post in No Jumping. Take the Fall. jam comments
Yeah, that is exactly what was happening. I spent probably a good 15-20 minutes trying to fix that. I didn't get it completely resolved as you can tell from the game, but I did make it better by adding a very small edge radius to the player's box collider. I'll have to try using one collider next time instead of using Unity's "Auto-Tile" flag. Thanks for the suggestion and feedback!