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(+1)

cool submissions, feels very speedrunnable haha. As others have said the player sometimes jumps a little and i'm guessing it's because you use different floor colliders right next to eachother, this sometimes messes things up. I personally haven't found a solution other than just making each floor one single box collider in the editor :)

Yeah, that is exactly what was happening.  I spent probably a good 15-20 minutes trying to fix that.  I didn't get it completely resolved as you can tell from the game, but I did make it better by adding a very small edge radius to the player's box collider.  I'll have to try using one collider next time instead of using Unity's "Auto-Tile" flag.  Thanks for the suggestion and feedback!