ofcourse man! you're a really good game dev for being self taught DAMN. it's really awesome seeing people giving feedback and pointing out bug glitches, and then seeing you fix them the same day, and adding new features based on what we just point out. It must be hard work and I respect you for it! keep up the great work
Thanks for the support.
So I made a new update, which registers the jump input a "little bit" before landing :D
Not too sure what the exact distance before landing should be, so let me know if the "little bit" is reasonable.
Also, I couldn't exactly replicate the big cooldown on the dash whenever you walljump, it always seems to have the same short cooldown. Maybe I'm not replicating the situation exactly.
EDIT: Wait did you mean after the ledge grab?
EDIT: ACTUALLY THIS IS COMPLETELY FIXED IN THE NEW UPDATE! JUST PLAYED, THE MOVEMENT IS MUCH BETTER NOW! :DDD
You know the beginning of the speedrun before doing the "double jump" tech, how i walljumped off of the first wall, and then turned around again to dash over it? when trying to do that i realised that if i pressed dash a bit too early, the dash wouldn't register. That was what i was trying to point out, there's a bit of a "cooldown" on the dash whenever you walljump, making jumps like the one in the beginning of my old speedrun a bit harder to pull off. I wanted the cooldown to atleast be a bit lowered (if possible ofc)
it wasn't a very big deal, just something small i noticed, sorry if i was unclear. The cooldown does also exist after ledge grabbing, making dashing a bit more difficult after any of those movements