Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thanks for the support. 
So I made a new update, which registers the jump input a "little bit" before landing :D
Not too sure what the exact distance before landing should be, so let me know if the "little bit" is reasonable.

Also, I couldn't exactly replicate the big cooldown on the dash whenever you walljump, it always seems to have the same short cooldown. Maybe I'm not replicating the situation exactly.
EDIT: Wait did you mean after the ledge grab?

(3 edits)

EDIT: ACTUALLY THIS IS COMPLETELY FIXED IN THE NEW UPDATE! JUST PLAYED, THE MOVEMENT IS MUCH BETTER NOW! :DDD

You know the beginning of the speedrun before doing the "double jump" tech, how i walljumped off of the first wall, and then turned around again to dash over it? when trying to do that i realised that if i pressed dash a bit too early, the dash wouldn't register. That was what i was trying to point out, there's a bit of a "cooldown" on the dash whenever you walljump, making jumps like the one in the beginning of my old speedrun a bit harder to pull off. I wanted the cooldown to atleast be a bit lowered (if possible ofc)

it wasn't a very big deal, just something small i noticed, sorry if i was unclear. The cooldown does also exist after ledge grabbing, making dashing a bit more difficult after any of those movements

That's great to hear :D