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(+1)

Neat game! I hope I'm not the only one a bit taken back by the fact that Godot 4's compatibility mode has absolutely no shadows lmao.

The gameplay is satisfying, a bit more variety in the size or shapes or the enemies could have been cool, like they require more hits but they do give you a bigger mass. I also feel that the rocks are kinda cheating, from the starting area you can make some long boys.

lol i was using the forward+ renderer, i haven't messed about with mobile or compatibility, though i really should since i do html5 games...

i initially didn't have shadows because i was worried about performance. but after reopening the project and seeing what it would look like with shadows, i'm gonna say i didn't do shadows because they add a lot of visual clutter that makes it harder to see things

the starting rocks were largely to teach about attaching rocks and to allow the player to kinda get a safe place where they can make different shapes- initially the game was almost impossible, so i may have gone overboard in making it easier...

(+1)

Oh I am duuuumb. Jesus Christ thank you! For some reason I always had this idea that its impossible to export to HTML5 in Forward+ mode, which was a super sore point for me, being most comfortable with 3D. But now I realize the issue is the .mono support for web, not the Forward+!