Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lol i was using the forward+ renderer, i haven't messed about with mobile or compatibility, though i really should since i do html5 games...

i initially didn't have shadows because i was worried about performance. but after reopening the project and seeing what it would look like with shadows, i'm gonna say i didn't do shadows because they add a lot of visual clutter that makes it harder to see things

the starting rocks were largely to teach about attaching rocks and to allow the player to kinda get a safe place where they can make different shapes- initially the game was almost impossible, so i may have gone overboard in making it easier...

(+1)

Oh I am duuuumb. Jesus Christ thank you! For some reason I always had this idea that its impossible to export to HTML5 in Forward+ mode, which was a super sore point for me, being most comfortable with 3D. But now I realize the issue is the .mono support for web, not the Forward+!