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(+1)

Interesting concept!

I had fun, but I don't think that the movement concept is working. It feels like moving the character is just busy work for the sake of busy work, a Pappa's [whatever]-eria or even a Papers please style interface would have been more suitable for the game.

The crafting mechanic isn't that well explained (well I accidentally skipped the cutscene so maybe it was in there who knows, the cutscene needs a speed up or "go to the next dialogue" option) but once that was figured out it was neat. The names of the combined items were good however. I could deduct what two things needed to be combined from the name alone for the fist time, so thats great.

Was the music made in house? Its alright but feels a bit all over the place.

(+1)

The reason the player movement exists is fairly simple. It's less about busy work, and more about the strategy of how you choose to prepare for the future. The game is also based on another game called overcooked (but of course, is much watered down from that). Also yeah I'm gonna add a way to speed the text up, but yes, crafting was explained in the intro.

Also yeah I made the music lol.

(+1)

I see. In Overcooked the movement is one of the core experience due to the obstacles and hurdles, which here it isn't present, but I get what you're going for. Maybe even for the jam a simple C shape room or something that would drive the point home better imo.

(+1)

Makes sense, I'll try to fix that in the future.