Interesting concept!
I had fun, but I don't think that the movement concept is working. It feels like moving the character is just busy work for the sake of busy work, a Pappa's [whatever]-eria or even a Papers please style interface would have been more suitable for the game.
The crafting mechanic isn't that well explained (well I accidentally skipped the cutscene so maybe it was in there who knows, the cutscene needs a speed up or "go to the next dialogue" option) but once that was figured out it was neat. The names of the combined items were good however. I could deduct what two things needed to be combined from the name alone for the fist time, so thats great.
Was the music made in house? Its alright but feels a bit all over the place.