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(+1)

The reason the player movement exists is fairly simple. It's less about busy work, and more about the strategy of how you choose to prepare for the future. The game is also based on another game called overcooked (but of course, is much watered down from that). Also yeah I'm gonna add a way to speed the text up, but yes, crafting was explained in the intro.

Also yeah I made the music lol.

(+1)

I see. In Overcooked the movement is one of the core experience due to the obstacles and hurdles, which here it isn't present, but I get what you're going for. Maybe even for the jam a simple C shape room or something that would drive the point home better imo.

(+1)

Makes sense, I'll try to fix that in the future.