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Love it. Great use of the Kenney assets and the music helped create a vibe. Something with screen wrapping was actually in my initial brainstorm for this theme, and I couldn't come up with anything I really felt great about. Now I'm sad I didn't realize that I didn't stick with that (although probably also happy because whatever I made probably would have looked like garbage next to this).

I like the chill vibe you're going for, and I think it works to an extent, but something feels a little creepy to me too? Like, the rusty chains, the emptiness of everything, and even just the cat room gave me an eerie vibe. No effect on ratings (I honestly liked the sorta creepiness that I got from it); just wanted to share. Might just be the messed up way my brain works.

Overall, really nice. Just generally mechanically, aesthetically, and thematically satisfying. Not much more I could ask for!

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Thanks for commenting. I definitely wanted to make the player feel something is "off" with the level with the doors. But I've never intended to make it feel creepy. Maybe some other tiles as a foreground element? Wow definitely something to think about. Thanks for bringing the tiny details the player might notice to my attention. Btw, I don't think I can ever come up with a text adventure as funny as yours!!

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Maybe something feeling "off" might be a better description than creepy actually. I still think the chill vibe came through either way. And again, it might also just be my weird way of thinking, so feel free to take the feedback with a grain of salt!

Oh, and I really appreciate it about my game. I've been writing for much longer than I've been making games, so I like to think at least, that it's where I excel.