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A member registered Oct 28, 2022 · View creator page →

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Wow, this looks really interesting from the screenshots! Can’t wait!

I may be mistaken again. Someone corrected me, and I should have fact checked. May bad. Now I am not sure to be honest. Sorry about the fuss.

Thanks for the kind words. I think it’s awesome that you are still trying games after the jam is over. A lot of folks just don’t care afterwards.

Oh, this is a pretty neat game, and it’s made it Godot!! The only feed back I have is that there are rare instances where two sharks would jump up at the same time, and the arrow icon for the first one kind of blocks the icon for the second. You can still make it out, but I would prefer the icon behind to be a little clearer. Otherwise, great job!

Where are the parents?? And yes, a kick ability would be nice.

Pretty much it except:

there are some hidden mechanics that may help. (Click here for spoiler) Clicking on the bunny will give to the option to revive your Stan. Clicking on the shotgun gives you one free shot on any standing Stan. The bunny and shotgun may not be there in every game.

I think we all are at this point.

Feels like there are a lot to be explored here. Can’t talk to every character in 3m27s. Value your time, I guess that the message?

Fun and looks great. I was able to beat the game but most my towers get destroyed. I need to rebuild most of them every wave until the very last wave. So I was hoping people would throw more trash into the ocean so I will have more currency to buy towers.

The character movement is a bit slow, but the art is done very well. The students did a fantastic job!

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The mechanics for this game is really interesting. Would be nice to know if I had already clicked on a house/church (those not in the adjacent 6 tiles) for heal. Was hoping that the church would heal more than the house. Perhaps a bit more indication of what’s a danger and what’s a heal and by how much. For me this is a hidden gem. Very nice job!

Edit: Kay is a she/her. I had made the same mistake before.

The premise of the game is interesting. It would be great to see more variety in the types of aliens. I would also like to see a web build next time. Additionally, the first letter of SCORE and HEALTH are cut off. Good job submitting an entry!

After playing many other jam games, I still find this one my favorite in terms of visuals. So, I decided to give it another go. Thanks for the tips! I see now that there is a “How to Play” section, and knowing how to play makes a big difference.

I love how serene the resource gathering side looks. I wish I could spend more time exploring there rather than racing against the clock to collect ores.

On the defense side, I just realized you can defend alongside your turrets by shooting at the enemies. However, I noticed my focus should really be on racing against the clock and picking up the drops.

With such beautiful visuals, it feels like a waste that on both the gathering and defense sides, the player is mostly mining ores or picking them up while looking down. I would prefer being able to explore the scenery more on the gathering side and see more explosions and action on the defense side. (The action is up in the sky, but my attention is on the ground.)

Of all the games I played in this jam, I really think this one might have the highest potential for commercial success. I think the player experience could be greatly improved if more of it involved exploring or engaging with the environment, rather than mining or staring at the ground.

The game looks awesome, so great job! I didn’t realize the iceberg would shrink. So this is a race against time kind of game. I couldn’t figure out if there’s a way to make the penguins jump farther, so I kept on losing penguins. After a couple failed attempts at level 2, I had to give up and move on to another game.

Nice pixel art. The levels are really well designed. Outstanding job! (How regrettable, I only have 1 life too, my last life.)

This game definitely needs more plays and ratings. Great job!

Ha! I like how your story is just as ridiculous. The falling lemon slices in the menu screen is just perfect. So I guess lemonade is the drink of choice for men in suit?

Got to the point with the code FindObjectOfType<GameSession>().SetTreeClimb(true); For what ever reason my character can’t climb and pressing space would result in a squat and not a jump. So I am just stuck there. Not sure if that’s a feature or a bug.

Didn’t get far because there are still so many games to try out. The bird got me by just flying over. Must be one heck of a bird poop. Had to figure how to aim at first, didn’t realize it was locked in once you click. Nice entry!

Not exactly sure what’s going on, but everything about this game seems to be in equilibrium.

Need some sort of visual feedback to tell the player if they are hitting the tree or not. Good job on submitting an entry!

This is really creative! I really like it. Old man Neemo should really wait for who ever’s been helping him out regularly than to have a rando like me to help him with the delivery. I dropped maybe 5 or 6 rubber duckies into ocean already. Or maybe, he should have just done this: Great game!

This seems like an ambitious project. I really enjoy city builder/resource management games and would love to give it a proper play when there’s a tutorial. Currently, there are too many things to figure out. The notifications take up too much of the screen, and it’s unclear which ones are important. The art style is great, very pleasing. It’s impressive that this was all done in just 10 days. Great entry!

Really cool. At first I thought there might be a jump scare or this is going to be a horror game. Turns out it’s a game with a very positive message. One feedback I would give is that perhaps consider adding subtitle. Nice work!

lol. Friends and food are the same thing. Nice entry!

I thought the explosions from the enemies dying were going to damage me too. Not bad for 2 days of work.

Congrats on your first project!

Very interesting, think this is the only one I have seen so far that has a stealth game mechanic to fit the theme. Nice entry.

Did not realize you are supposed to knock the enemies off screen in my first play through. I was wonder why the enemies are not dying, then I checked the instructions, D’oh! lol. Nice game!

You mean corporations expand by any means necessary in the present right? In my first play through, I thought I won when the boss showed up. Did not realize you are supposed to hotdog him too. Anyway, nice entry, I like it.

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Thanks for playing!

The "on-screen elements" are... (Click here for spoiler) The bunny walking in the back and the shotgun. They may or may not be there in every game.

Oh, a typing game, very unique! Funny how your Stan kinda looks like the 2D version of my Stan.

Very beautiful game. I kept on pressing space bar to advance the text and did not realize I could choose the options. Maybe I am just tired from trying all these jam games. Congrats on an awesome entry!

Nice entry, reminds me of Sort the Court.

Nice game. I am having trouble beating the boss. Keep on running out of bandages and syringe. Am I missing something? Any tips?

This is a really interesting concept. Totally enjoyed the game. Nice work!

I thought clicking on the cat statue would result in raining cats. Good job on getting in an entry.

Good job getting a submission in!

Cute game, nice entry. Most platformers usually start from left to right. This one is the opposite. Just an interesting observation.

Ah, the character is a flame. Glad the hamster is okay at the end. Great submission!